This was a simple experiment with the Microsoft Kinect that involved integrating the captured skeletal information along with a flocking simulation. If my body intersected any “boid” in the flock, then the boid would try to avoid the body.
Here is an older video from the Pier 9 Presents series that I had forgotten about. It’s of a presentation I have that describes my role at Autodesk and the various research we perform. Things have changed a little since the video was recorded. But much of it is still accurate. The video was created […]